Chapter 1 Introduction to Three-Dimensional Modeling
31
Figure 1-18.
A—These two
cylinders and
the box are solid
primitives. B—With
a couple of quick
modifications,
the large cylinder
becomes a shaft with
a machined keyway.
A
B
Figure 1-19.
The 3D object snaps
can be set in the
Drafting Settings
dialog box.
Surface and solid models can be exported from AutoCAD for use in animation
and rendering software, such as Autodesk 3ds Max®. Rendered models can be used in
any number of presentation formats, including slide shows, black-and-white or color
prints, and animations recorded to video files. Surface and solid models can also be fi
used to create virtual worlds for entertainment and gaming applications.
3D Object Snaps 3D Object Snaps
with the use ficient
of 3D object snaps. These work in the same manner as the standard 2D object snaps
and can be set using the
3D Object Snap
tab of the
Drafting Settings
dialog box. If you
use 3D object snaps, turn on only those options you need to construct the object. See
Figure 1-19.
DSETTINGS
Type
DSETTINGS
DS
SE
DDRMODES
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Chapter 1 Introduction to Three-Dimensional Modeling
31
Figure 1-18.
A—These two
cylinders and
the box are solid
primitives. B—With
a couple of quick
modifications,
the large cylinder
becomes a shaft with
a machined keyway.
A
B
Figure 1-19.
The 3D object snaps
can be set in the
Drafting Settings
dialog box.
Surface and solid models can be exported from AutoCAD for use in animation
and rendering software, such as Autodesk 3ds Max®. Rendered models can be used in
any number of presentation formats, including slide shows, black-and-white or color
prints, and animations recorded to video files. Surface and solid models can also be fi
used to create virtual worlds for entertainment and gaming applications.
3D Object Snaps 3D Object Snaps
with the use ficient
of 3D object snaps. These work in the same manner as the standard 2D object snaps
and can be set using the
3D Object Snap
tab of the
Drafting Settings
dialog box. If you
use 3D object snaps, turn on only those options you need to construct the object. See
Figure 1-19.
DSETTINGS
Type
DSETTINGS
DS
SE
DDRMODES

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