1  Copyright  Goodheart-Willcox  Co.,  Inc.  Learning  Objectives  After  completing  this  chapter,  you  will  be  able  to:  ✓  Describe  how  to  locate  points  in  3D  space.  ✓  Describe  the  right-hand  rule  of  3D  visualization.  ✓  Explain  the  function  of  the  ribbon.  ✓  Identify  the  functions  of  the  viewport  controls  and  the  view  cube.  ✓  Display  3D  objects  from  preset  isometric  viewpoints.  ✓  Display  3D  objects  from  any  desired  viewpoint.  ✓  Set  a  visual  style  current.  Three-dimensional  (3D)  design  and  modeling  is  a  powerful  tool  for  use  in  design,  visualization,  testing,  analysis,  manufacturing,  assembly,  and  marketing.  Three-  dimensional  models  also  form  the  basis  of  computer  animations,  architectural  walk-  throughs,  parametric  models  used  in  building  information  modeling  (BIM),  and  virtual  worlds  used  in  the  entertainment  industry  and  for  gaming  platforms.  Drafters  who  can  design  objects,  buildings,  and  “worlds”  in  3D  are  in  demand  for  a  wide  variety  of  positions,  both  inside  and  outside  of  the  traditional  drafting  and  design  disciplines.  The  fi  rst  15  chapters  of  this  book  present  a  variety  of  modeling  techniques  for  drawing  and  designing  in  3D.  In  these  chapters,  you  will  learn  how  to  construct  solid  models,  surface  models,  and  mesh  models,  and  work  with  point  clouds.  The  skills  you  learn  will  provide  you  with  the  ability  to  construct  any  object  in  3D  and  prepare  you  for  entry  into  an  exciting  aspect  of  graphic  communication.  To  be  effective  in  creating  and  using  3D  objects,  you  must  fi  rst  have  good  3D  visu-  alization  skills.  These  skills  include  the  ability  to  see  an  object  in  three  dimensions  and  to  visualize  it  rotating  in  space.  Visualization  skills  can  be  obtained  by  using  3D  techniques  to  construct  objects  and  by  trying  to  see  two-dimensional  sketches  and  drawings  as  3D  models.  This  chapter  provides  an  introduction  to  several  aspects  of  3D  drawing  and  visualization.  Subsequent  chapters  expand  on  these  aspects  and  provide  a  detailed  examination  of  3D  drawing,  editing,  visualization,  and  display  techniques.  Using  Rectangular  3D  Coordinates  Using  Rectangular  3D  Coordinates  In  two-dimensional  drawing,  you  see  one  plane  defi  ned  by  two  dimensions.  These  dimensions  are  usually  located  on  the  X  and  Y  axes  and  what  you  see  is  the  XY  Introduction  to  Three-Dimensional  Modeling  CHAPTER  1  1