Drawing Problems - Chapter 9 Copyright Goodheart-Willcox Co., Inc. 234 AutoCAD and Its Applications—Advanced 3. Mechanical In this problem, you will create a game pad controller as a mesh shape. Change visual styles as needed throughout your work. A. Set the tessellation divisions for the box primitive to length = 5, width = 3, and height = 2. B. Create a 6 × 4 × 1 mesh box primitive. C. Move the middle faces on the back side (long side) inward 1.25 units. D. Move the top edges on the right and left side up 1 unit, as shown in A. E. Move the front middle face inward .5 units. F. Crease the front two corner faces. The top corner of these faces is formed by the edges moved up earlier. G. Smooth the model to level 3. H. Move the two creased areas outward .25 units. I. Split the top face to the left of the indention into three unique faces, as shown in B. J. Extrude the three split faces upward .375 units. K. Save the model as P9-3. 4. General In this problem, you will create a starship for a gaming application as a mesh shape. Change visual styles as needed throughout your work. A. Set the tessellation divisions for the sphere primitive to axis = 12 and height = 6. B. Create a ∅4 mesh sphere primitive. C. Move the vertex on the top of the sphere up 4 units. D. Move the vertex on the right and left sides outward 2 units, as shown in A. E. Move the vertex on the bottom of the sphere into the sphere by 1 unit. F. Smooth the model to level 2. G. On the bottom of the ship, as indicated in A, crease the four middle faces, then move them into the sphere by 1 unit. H. Extrude the four middle faces a distance of .75 with a taper of 30°. This forms the landing gear. I. Select two faces on the front of the ship and crease them to create windows, as shown in B. J. Increase the smoothness to level 4. K. Save the model as P9-4. A B