Copyright Goodheart-Willcox Co., Inc. 466 AutoCAD and Its Applications—Advanced walls. When you specify Tiles as the map for a property, the texture editor displays the properties for the map, Figure 17-28. You fi rst need to defi ne the pattern for the map. The Pattern category contains properties for defi ning the pattern. For the Type property, select one of the seven predefi ned tile patterns or Custom to create your own. The names of the predefi ned patterns bring to mind brick walls. For example, a mason may use a stack bond to build a brick wall. However, remember these are only patterns. You can also use a brick pattern to create tile fl oors and acoustic ceiling panels. Four of the tile patterns are shown in Figure 17-29. The Tile Count property sets how many tiles are in each row and column before the pattern repeats. As the name implies, the properties in the Tile Appearance category determine what the tiles look like. You can choose any color you wish or apply a texture or image to the tiles. Ceramic tile fl oors look more realistic if each tile is slightly different in color. The Color Variance property can be used to alter the color of random tiles to create a more realistic appearance. The Fade Variance property is used to fade the color of random tiles. You will have to experiment with the color variance and fading to create the look you need. Start with very low values. The Randomize property is used to alter the random color variation in the tiles. This variation is automatically applied, but entering a different random seed changes the pattern. If your scene has more than one object with this material applied to it, duplicate the material and change the seed number of the new material, then apply it to the other object. Select the pattern Define the tile Define the grout Modify the pattern Figure 17-28. Adjusting the properties of a tiles map.
Previous Page Next Page