549  Copyright  Goodheart-Willcox  Co.,  Inc.  Learning  Objectives  After  completing  this  chapter,  you  will  be  able  to:  ✓  Create  a  camera  to  defi  ne  a  static  3D  view.  ✓  Activate  and  adjust  front  and  back  clipping  planes.  ✓  Record  a  walkthrough  of  a  3D  model  to  a  movie  fi  le.  ✓  Record  a  fl  yby  of  a  3D  model  to  a  movie  fi  le.  ✓  Create  walkthroughs  and  fl  ybys  by  following  a  path.  ✓  Control  the  viewpoint,  speed,  and  quality  of  the  animation.  Once  you  have  a  3D  design  complete,  or  even  while  still  in  the  conceptual  phase  of  design,  you  may  want  to  take  a  stroll  through  the  model  and  have  a  look  around.  You  may  also  want  to  strap  on  some  wings  and  fl  y  over  and  around  the  model  to  see  it  from  above.  A  walkthrough  animation  shows  a  scene  as  a  person  would  view  it  walking  through  the  scene.  Walkthroughs  are  typically  used  to  show  the  interior  of  a  building,  but  can  be  created  for  exterior  scenes  as  well.  A  fl  yby  animation  is  similar  to  a  walk-  through,  except  that  the  person  is  not  bound  by  gravity.  In  other  words,  the  scene  is  viewed  as  a  bird  fl  ying  above  would  see  it.  Flybys  often  show  the  exterior  of  a  building.  The  3DWALK  command  is  used  to  create  a  walkthrough  by  recording  views  as  a  camera  “walks”  through  the  scene.  The  3DFLY  command  is  very  similar,  but  the  movement  of  the  camera  is  not  limited  to  a  single  Z  value.  The  ANIPATH  command  allows  you  to  draw  a  path  and  link  the  camera  to  the  path.  This  chapter  discusses  these  commands  and  other  methods  used  to  create  the  animation  you  need.  In  addi-  tion,  this  chapter  discusses  creating  and  using  cameras.  Creating  Cameras  Creating  Cameras  Cameras  are  used  in  AutoCAD  to  store  a  viewpoint  and  easily  recall  it  later  when  needed  for  viewing  or  rendering  the  scene.  After  the  camera  is  established,  you  can  zoom,  pan,  and  orbit  as  needed  and  then  come  back  to  the  camera  view.  It  is  not  neces-  sary  to  create  a  camera  before  using  the  3DWALK,  3DFLY,  and  ANIPATH  commands  (discussed  later  in  this  chapter)  because  these  commands  create  their  own  cameras.  The  CAMERA  command  allows  you  to  add  a  camera  to  the  scene.  Cameras  are  normally  placed  in  the  plan  view  of  the  scene  to  make  it  easy  for  you  to  pick  where  you  want  to  “stand”  and  where  you  want  to  “look.”  Once  the  command  is  selected,  you  are  fi  rst  prompted  to  specify  the  camera  location.  A  camera  glyph  is  placed  in  the  CAMERA  Ribbon  Visualize  Camera  Create  Camera  Type  CAMERA  CAM  Cameras,  Walkthroughs,  and  Flybys  21CHAPTER  21