Chapter  21  Cameras,  Walkthroughs,  and  Flybys  551  Copyright  Goodheart-Willcox  Co.,  Inc.  in  the  active  viewport.  The  view  is  also  listed  under  the  Model  Views  branch  in  the  View  Manager  dialog  box.  It  can  be  made  current  by  selecting  the  view,  picking  the  Set  Current  button,  and  then  picking  the  OK  button.  PROFESSIONAL  TIP  PROFESSIONAL  TIP  In  addition  to  the  camera  name,  many  other  camera  properties  can  be  changed  in  the  Properties  palette.  The  camera  and  target  locations  can  be  changed,  the  lens  focal  length  and  fi  eld  of  view  can  be  adjusted,  and  the  clipping  planes  can  be  modifi  ed.  Also,  you  can  change  the  roll  angle,  which  is  the  rotation  about  a  line  from  the  camera  to  the  target,  and  set  the  camera  glyph  to  plot.  Camera  System  Variables  The  CAMERADISPLAY  system  variable  controls  the  visibility  of  camera  glyphs.  When  set  to  1,  camera  glyphs  are  displayed.  When  set  to  0,  camera  glyphs  are  not  displayed.  Creating  a  camera  automatically  sets  the  variable  to  1.  The  Camera  Display  button  in  the  Camera  panel  on  the  Visualize  tab  of  the  ribbon  toggles  the  display  of  camera  glyphs  off  and  on.  When  creating  a  camera,  if  you  pick  the  camera  and  target  locations  without  using  object  snaps,  you  may  assume  that  the  camera  and  target  are  located  on  the  XY  plane  (Z  coordinate  of  0)  of  the  current  UCS.  This  may  or  may  not  be  true.  The  CAMERAHEIGHT  system  variable  determines  the  default  height  of  the  camera  if  a  Z  coordinate  is  not  provided.  It  is  a  good  idea  to  set  this  variable  to  a  typical  eye  height  before  placing  cameras.  There  is  no  corresponding  system  variable  for  the  target  because  the  target  is  usually  placed  by  snapping  to  an  object  of  interest.  If  X  and  Y  coordinates  are  entered  for  the  target  location,  but  a  Z  coordinate  is  not  provided,  the  Z  value  is  automatically  0.  If  a  camera  was  previously  created  in  the  drawing  session  and  the  Height  option  was  used,  that  height  value  becomes  the  default  camera  height.  Cameras  Tool  Palette  The  Cameras  tool  palette  provides  a  quick  way  to  add  a  camera,  but  the  default  tools  do  not  allow  for  the  options  described  earlier.  The  Normal  Camera  tool  creates  a  camera  with  a  50  mm  focal  length.  This  camera  simulates  normal  human  vision.  The  Wide-angle  Camera  tool  creates  a  camera  with  a  35  mm  focal  length.  This  type  of  view  is  commonly  used  for  scenery  or  interior  views  where  it  is  important  to  show  as  much  as  possible  with  minimal  distortion.  The  Extreme  Wide-angle  Camera  tool  creates  a  camera  with  a  6  mm  focal  length.  This  camera  produces  a  fi  sh-eye  view,  which  is  very  distorted  and  mainly  useful  for  special  effects.  Changing  the  Camera  View  Once  the  camera  is  placed,  it  is  easy  to  manipulate.  If  you  select  a  camera,  the  Camera  Preview  window  is  displayed  by  default.  This  window  shows  the  view  through  the  camera,  Figure  21-2.  The  view  in  the  window  can  be  displayed  in  any  of  the  3D  visual  styles  or  any  named  visual  style.  Select  the  visual  style  in  the  drop-down  list  in  the  window.  If  the  Display  this  window  when  editing  a  camera  check  box  at  the  bottom  of  the  window  is  unchecked,  the  window  is  not  displayed  the  next  time  a  camera  is  selected.  The  next  time  the  drawing  is  opened,  this  setting  is  restored  (checked).  When  a  camera  is  selected,  grips  are  displayed.  Refer  to  Figure  21-1.  If  you  hover  the  cursor  over  a  grip,  a  tooltip  appears  indicating  what  the  grip  will  alter.  Picking  the  base  grip  on  the  camera  allows  you  to  reposition  the  camera  in  the  scene.  If  the  Camera  Preview  window  is  open,  watch  the  preview  as  you  move  the  camera  to  help  CAMERADISPLAY  Ribbon  Visualize  Camera  Camera  Display  Type  CAMERADISPLAY