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Chapter 5
Collision Theory and Logic
Reading Prep. As you read the chapter, think about the advantages
and disadvantages of object-oriented programming. Do you think
object-oriented programming is what you would prefer to use?
Summarize information from the text and use it to support your opinion.
College
and Career
Readiness
T
o use a computer system to create a game, you must first be able to speak the
language of the computer. While it is not necessary to have a tremendous background
in programming languages to be a designer, you will need to understand the basic
principles of logic and collision theory. This chapter introduces the building of a logic
statement and how to program objects to properly interact during a collision.
Check Your Video Game IQ
Before you begin this chapter, see what you already know about
video game design by taking the chapter pretest.
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After completing this chapter, you will be able to:
Use game design software to create a playable video game.
Integrate animated objects into a video game.
Create sound and music effects in a video game.
Describe basic computer logic.
Build applied mathematics logic statements.
List features of object-oriented programming.
Objectives Objectives
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