Copyright © 2014
by
The Goodheart-Willcox Company, Inc.
Previous edition copyright 2011.
All rights reserved. No part of this work may be reproduced, stored, or transmitted in any form or by any
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permission of The Goodheart-Willcox Company, Inc.
Manufactured in the United States of America
ISBN: 978-1-61960-278-6
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and services included in this text are provided for educational purposes only and do not represent or imply endorsement or
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The Goodheart-Willcox Company, Inc., Safety Notice: The reader is expressly advised to carefully read, understand, and
apply all safety precautions and warnings described in this book or that might also be indicated in undertaking the activities
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Library of Congress Cataloging-in-Publication Data
Ploor, D. Michael
Video game design foundations / by D. Michael Ploor, Video Game Design & Business
Technology, Stewart Middle Magnet School, Tampa, Florida. -- 2nd [edition].
pages cm
Includes index.
Summary: “Video Game Design Foundations provides students with a com-
plete understanding of all aspect of video game design. This “turnkey” curriculum guides
students from beginning each game build project through completion, integration, and
marketing. Simulated design teams learn all aspects of team building required to launch
a new video game system” --
Provided by publisher.
ISBN 978-1-61960-278-6 (hardback)
1. Computer Games--Programming 2. Video Games--Design. . I. Title.
QA76.763.C672P56 2014
794.8’1536—dc23 2012045991
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Refer to these websites for specifics on the licensing agreements that have been followed.
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http://creativecommons.org/licenses/by/2.0/deed.en
http://creativecommons.org/licenses/by/2.0/
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Cover illustration: Bertrand Benoit/Shutterstock.com
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