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Glossary
A
acceleration: Rate at which an object is
speeding up or slowing down. (11)
action: How an object reacts to input or
interacts with other objects. (12)
action context clue: Move or ability a
character has. (2)
action-fail: Disallowing an action. (4)
action-fulfill: Allowing an action. (4)
active animation: Combination of translation
and articulation. (11)
actor physics: Uses a mathematical model
to control the articulation of a character or
object. (11)
actual sound: Sound made by a real object,
animal, or person. (8)
additive method: Starts with no color, or
black, and colors are added to create the final
color. (9)
aesthetic value: Qualities of an object that
provide decorative appeal. (2)
agent of change: Main game element that
changes the outcome of the game. (6)
aha moment: Point where a player has a
realization of what to do or the solution to a
problem. (7)
algorithm: Computer script that performs the
steps needed to solve a problem. (12)
allies: Other players, either NPCs or human
players, who agree to join forces to achieve
victory over a common enemy or reach a
common goal. (6)
alpha version: When most of the game is
assembled. (1)
ambient color: Dark areas where the light
source cannot provide direct illumination. (9)
ambient sound: Sound in the background of a
scene that seems to be coming from the scene. (5)
animation arc: Path an articulated feature
follows through the animation. (11)
animator: Team member strong in rendering
objects in motion; requires great technology
skills to use animation software for 2D or 3D
animation rendering. (10)
antagonist: Main adversary or opponent to
the protagonist. (2)
anticipation: Event to announce a major
action. (11)
application framework: Structure of the
software. (13)
archetype: Universal character that is easily
identifiable by any culture. (2)
art bible: Contains a drawing or mock-up for
every asset that needs to be created for the
game. (1)
art director: Team member who sets the
vision for the game art and makes sure it is
what is needed for the theme and story. (10)
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