Copyright  Goodheart-Willcox  Co.,  Inc.  482  AutoCAD  and  Its  Applications—Advanced  A  weblight  is  a  directed  light  that  represents  real-world  distribution  of  light.  The  illumination  is  based  on  photometric  data  that  can  be  entered  for  each  light.  The  light  from  a  standard  weblight  is  directed  toward  a  target.  A  free  weblight  is  the  same  as  a  standard  weblight,  but  without  a  target  point.  Properties  of  Lights  Properties  of  Lights  Several  factors  affect  how  a  light  illuminates  an  object.  These  include  the  angle  of  incidence,  refl  ectivity  of  the  object’s  surface,  and  the  distance  that  the  light  is  from  the  object.  In  addition,  the  ability  to  cast  shadows  is  a  property  of  light.  Angle  of  Incidence  AutoCAD  renders  the  faces  of  a  model  based  on  the  angle  at  which  light  rays  strike  the  faces.  This  angle  is  called  the  angle  of  incidence.  See  Figure  18-1.  A  face  that  is  perpendicular  to  light  rays  receives  the  most  light.  As  the  angle  of  incidence  decreases,  the  amount  of  light  striking  the  face  also  decreases.  Refl  ectivity  The  angle  at  which  light  rays  are  refl  ected  off  a  surface  is  called  the  angle  of  refl  ection.  The  angle  of  refl  ection  is  always  equal  to  the  angle  of  incidence.  Refer  to  Figure  18-1.  The  “brightness”  of  light  refl  ected  from  an  object  is  actually  the  number  of  light  rays  that  reach  your  eyes.  A  surface  that  refl  ects  a  bright  light,  such  as  a  mirror,  is  refl  ecting  most  of  the  light  rays  that  strike  it.  The  amount  of  refl  ection  you  see  is  called  the  highlight.  The  highlight  is  determined  by  the  angle  from  the  viewpoint  relative  to  the  angle  of  incidence.  Refer  to  Figure  18-1.  The  surface  quality  of  the  object  affects  how  light  is  refl  ected.  A  smooth  surface  has  a  high  specular  factor.  The  specular  factor  indicates  the  number  of  light  rays  that  have  the  same  angle  of  refl  ection.  Surfaces  that  are  not  smooth  have  a  low  specular  factor.  These  surfaces  are  called  matte.  Matte  surfaces  diffuse,  or  “spread  out,”  the  light  as  it  strikes  the  surface.  This  means  that  few  of  the  light  rays  have  the  same  angle  of  refl  ection.  Figure  18-2  illustrates  the  difference  between  matte  and  high  specular  fi  nishes.  Surfaces  can  also  vary  in  roughness.  Roughness  is  a  measure  of  the  polish  on  a  surface.  This  also  affects  how  diffused  the  refl  ected  light  is.  Figure  18-1.  The  amount  of  reflection,  or  highlight,  you  see  depends  on  the  angle  from  which  you  view  the  object.  Angle  of  incidence  Angle  of  reflection  Object  Light  rays  Does  not  appear  bright  Appears  brighter  Appears  brightest  
