Copyright Goodheart-Willcox Co., Inc. Chapter 13 Review and Assess 483 document that shows the client your templates and a written rationale for the maximum bed size with clearances for each of the four bedrooms. 29. Sketching practice. To develop your sketching technique, follow the instructions for Exercises One through Seven on pages 444−448. Complete the exercises until you and your instructor are satisfied with the results. Save your best sketches for your portfolio. 30. Floor plan practice. Suppose you have a residential client who wants to remodel a small guest bathroom. The room is 6'-0" by 10'-0". Access to this bathroom is from the guest bedroom (12'-0" by 14'-5"). Your client wants to remove the bathtub and install a walk-in tiled shower. Draw a single- line floor plan of the bedroom and guest bathroom using a scale of 1/4" = 1'-0". Determine the size and placement of the bathroom fixtures—shower, vanity and sink, toilet, lighting, and heated towel bar. 31. Drawing elevations and sections. For the floor plan in item 30, draw an elevation of one wall. Then create a section drawing of the vanity and sink. Use a scale of 1/4" = 1'-0". Practice until you and your instructor are satisfied with the results. 32. Math practice. To practice using the architect’s scale, draw a 28" × 7'-0" door using three different scales: 1/8", 1/4", and 1/2" on a sheet of paper. Accurately label the dimensions and scale on the drawing of each door. 33. Manual rendering practice. Draw and freehand render an elevation of one of the bathroom walls for the bathroom in item 30. Use your rendering media of choice—colored pencils, markers, or watercolors. Limit your colors to three or four. 34. Isometric drawing practice. Using the floor plan created for item 30, create an isometric floor plan showing the relationship of the guest bathroom to the bedroom. Remember, each axis is at a 30-degree angle. 35. Interior perspective practice. Produce interior drawings using both one-point and two-point perspective. Use the text and online videos to guide your drawings. Practice the techniques until you and your instructor are satisfied with the results. 36. Manual lettering practice. Following text directions on page 454, use a 2H pencil to practice your manual lettering by writing the alphabet. First create lettering guidelines that are 1/4 inch high (main title size). Then create block-style uppercase letters. Practice your architectural lettering technique until you and your instructor are satisfied with the results. 37. Manual rendering practice. Locate online a simple lined perspective for a commercial or residential interior design working drawing and print a copy. Use two different colored pencils or markers to freehand render the space following text directions. Repeat until you and your instructor are satisfied with the results. 38. Digital rendering practice. Locate a simple lined perspective online to digitally render. Using the rendering tools in your software, practice rendering the image until you and your instructor are satisfied with the results. 39. Manual modeling practice. Create a simple model presentation following the text instructions on page 477. Design Application 40. Design a 3D model. Three-dimensional models allow the designer and client to explore design ideas. and can be made with everyday materials. In teams, choose a phrase from the Dr. Seuss book, Oh the Places You’ll Go!, on which to base your team model. Then do the following: A. Collect the following to put in your “kit of parts:” toilet paper tube 3" × 5" card, plastic straw, plastic utensil, aluminum foil (12" × 5"), letter-size envelope, pencil, string, soda can, plastic sandwich bag, chopsticks, piece of fabric a round object, a rough-surfaced object, a 12-inch object, a piece of wood, a red object, a white object. (Note: The scale of all objects must fit in a brown paper lunch sack. You can only use these objects.) B. Locate a 16" × 16" platform for your team’s model. It can be foam core, mat board, or brown cardboard. C. As a team, build the model using the items in your bag and the 16-inch platform. Your model must be based on the phrase from Dr. Seuss and must stick together for at least one week. 41. Portfolio builder. Save all satisfactory sketches, drawings, perspectives, renderings, and models in both your physical and digital portfolios. You will need to take photographs of some items for your digital portfolio.