Chapter 13 Creating Solutions
277
Objectives
The information given in this chapter will
help you do the following:

Explain the concept of ideation.

Explain brainstorming, graphic
organizers, and questioning.

Summarize the qualities of a rough
sketch.

Summarize the qualities of a refi ned
sketch.

Apply the procedure for creating
sketches.

Compare shading and shadowing.

Create an isometric sketch.

Create an oblique sketch.

Create a perspective sketch.
Key Words
These words are used in this chapter. Do
you know what they mean?
box
brainstorming
cone
cylinder
elements of design
graphic organizer
ideation
isometric sketch
oblique sketch
orthographic drawing
pictorial drawing
pyramid
questioning
refi ned sketch
rough sketch
shading
shadowing
sketch
sphere
thumbnail sketch
Preparing to Read
Look carefully for the main ideas as
you read this chapter. Look for the details
that support each of the main ideas.
Use the Reading Organizer at the end
of the chapter to organize the main and
supporting points.
The design process can be divided
into two sections: problem seeking and
problem solving. The fi rst two steps of the
process are problem seeking. In step one,
the problem is identifi ed. A design brief is
created. The problem is then researched
in step two. Both of these steps deal with
seeking information about the problem.
Step three is the fi rst step to involve solving
the problem. In this step, the designers
begin to think of ways the problem can
be solved. They develop many ideas and
draw sketches for each of the ideas. See
Figure 13-1. The sketches help to explain
the designers’ ideas to others. The ideas
and sketches developed are then refi ned,
modeled, and tested in the next steps of
the design process.
Ideation
Some people might come to this
step and think they already know what
their fi nal solution is. They might feel that
developing a number of solutions is a
waste of time. This is the wrong attitude
to have. Designers must explore a number
of ideas. The more ideas explored, the
better the design will be. Designers should
generate original and creative ideas. They
have to think broadly and develop a wide
variety of ideas. If designers use narrow
thinking, their designs will not be unique.
For example, imagine you are designing
a telephone. You should explore many
different ideas (broad thinking). One idea
might be a phone fi tting in your ear, similar
Previous Page Next Page