Glossary 691 Copyright Goodheart-Willcox Co., Inc. I ideation drawing. A drawing that generates and explores ideas and design concepts generally during the Schematic design phase, including bubble and block diagrams, concept drawings, and sketches. (13) immersion. The use of logical design elements to showcase a location’s unique materials, cultures, and traditions which provide visitors with memorable, fl avorful experiences. (3) incandescent lamp. The oldest form of electrical light provides a warm glow and fl exibility of use highly ineffi cient. Produces light by heating a fi lament inside a glass envelope to such a high temperature that it emits light. (8) inclusive design. More common in European countries, this type of design supports any individual by removing barriers and improving personal well-being (for example, increasing light levels to sharpen the vision of aging eyes). (2) incorporation. The act of forming a corporation. (4) indirect illumination. Light that bounces off a ceiling or wall before falling into a space. (8) indirect light. Light that shines up and down into a space. (8) infringement. Any use of intellectual property without permission. (17) innovation. The process of introducing creative ideas to a fi rm or organization than can result in increasing product or service performance involves extracting the value from a creative idea that has direct impact on company or organization performance. (6) intangible. Something that is abstract and creative, such as an idea. (1) integrated design process (IDP). The collaboration of all project team members early and often throughout the project’s process of design to achieve a holistic design. Also known as the whole building design approach. (3) intellectual property. Something (property) that comes from a person’s mind, such as an idea, invention, or process and the rights to it. (17) interior. A space enclosed by walls, ceilings, and fl oors with openings such as windows and doors. (1) interior content. Anything in a building such as personal belongings, furniture, interior materials, and wall partitions. (4) interior decoration. The art of accessorizing and color mixing. (2) interior design. The creation of interior environments that support the function, aesthetics, and cultures of those who inhabit interior spaces by using technologies to protect and enhance the health, safety, and well-being of those who live, work, and play in these spaces. Also, the art and science of understanding people’s behavior to create functional spaces within a building. (1, 2) internship. An educational work experience for credit that allows the student to investigate different areas of the interior design fi eld, learn the culture of various fi rms, and understand how academic preparation corresponds to the practice of design. Some fi rms offer a small wage for internships. (5) interpersonal skills. Skills that help people communicate and work well with each other. (17) inversion. A design-thinking technique that involves fl ipping something upside down or right-side out and interpreting it or looking at it in a different way. (5) isometric drawing. A three-dimensional drawing with three axes, each at a 30-degree angle communicates how one space or form relates to another. (13) J Jack and Jill bathroom. A bathroom with two or more entrances adjoining two bedrooms. (15) job-shadowing. An educational experience that involves following a designer for a day or more while observing and recording what the job involves may also involve interviewing the designer. (5) K Kelvin temperature (k). A measurement scale used to determine the warmth or coolness of a light source. The lower the Kelvin temperature, the warmer the light the higher the Kelvin temperature, the cooler or bluer the light appears. (8) klismos chair. An ancient armchair with saber-shaped legs spreading outward to the front and back of the chair common in ancient Greek households. (9) knowledge economy. An economic system based on investing in such intangible assets as leadership, management, and human skills—such as the ability to design. (1) kylix. A two-handled drinking cup that was common in ancient Greek households. (9)
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