Name: __________________________________________
Copyright
by
The
Goodheart-Willcox
Co.,
Inc.
Lesson 10 The Key to Adventure—Beta 169
110. Test play the game.
111. Debug any issues.
112. Save your work.
Going Beyond
113. Save a copy of your game as LastName_Maze_Gamma.
114. Try programming the detonator to reset using a timer instead of the player pressing the
[Enter] key.
115. Use your skills to problem-solve a solution to the issue that occurs when the player exits
level 1 and tries to reenter level 1 from level 2.
116. Add challenges that require more skill than just getting a key or blowing things up.
117. Save your work, build the game as an executable, and submit it for grading.
Destroys the spiker,
adds 1000 to the score,
and plays a sound
Figure 10-14
Run the
Game
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