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46 Introduction to Video Game Design
185. Program this logic statement for the OBJ_Play object: IF the player clicks the left mouse
button, THEN go to room0. For this action, you need to drag the Different Room button
from the Main 1 tab and drag it into the Actions: column. In the Different Room dialog
box that is displayed, select room0 and include a transition.
186. Place the OBJ_Quit and OBJ_Play objects in room3, Figure 3-19.
187. Save your work.
Title Page
A game should always start with some directions on how to play the game. For this game,
you will create a title page to tell players the name of the game and to give basic directions for
playing. Start by creating a new room above room0.
188. Right-click on room0 in the resource tree. This is currently the topmost room in the tree.
189. Select Insert Room from the pull-down menu. A new room, named room4, is placed
above room0 in the resource tree.
190. Using skills developed in this lesson, create an attractive slide to inform the player how
to play the game. Include a game title, directions, your name, and images and directions
needed to explain what the player should do.
191. Add the Quit and Play buttons to this room as well.
192. Test play the game. Check that all buttons work properly and that all aspects of the game
function as they should.
193. Save your work
Figure 3-19
Different
Room
Run the
Game
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