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48 Introduction to Video Game Design
STEM Review Questions and Activities
Review Questions
1. List two ways to exit the Room Properties dialog box, saving changes to the room.
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2. Explain how the grid and snap functions help speed up scene design.
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3. Describe how a naming convention can help quickly identify each game asset.
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4. In Game Maker, how do you program the ball to increase in speed by fi ve pixels per step
every time the player clicks the ball?
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5. Describe how to place text in a Game Maker game.
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6. Explain how the bouncing ball in the game is different from a bouncing ball in the real
world.
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Math Integration Questions
7. In Game Maker, if an object moves 25 pixels in 10 seconds, what is the default setting for
steps per second?
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