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STEM
Curriculum
Science
Technology
Mathematics
Engineering
Integrated
Technology Application
Technical and Artistic Design
both function and appearance. Items must be solidly constructed, but
they should also bring out feelings that make a potential buyer want to
purchase them. For example, a potato peeler must peel potatoes easily
and quickly, but it should also have an attractive shape that makes
a user want to pick it up. A well-designed chair on display in a shop
window must look like it can support its user and at the same time bring
about a feeling that it could provide total comfort.
Technology Activity
Figure 3-34 is a technical drawing with details that would be
used for its manufacture. If the skateboard were made using these
measurements, it would probably work very well. However, it would not
be very attractive. Your eye would not be drawn to look at it, because it
lacks an interesting, appropriate design. It has a good shape and form,
but it has no color or pattern. There is no sense of movement. It does
not give the feeling that it would be a fast board if you were to buy it and
use it.
Your task is to design a pattern that could be painted onto this
skateboard. Follow these steps:
1. Draw the shape of the board to half scale on paper.
2. Ask yourself what design would give you a feeling of speed. How
will this translate into the kind of pattern you will draw? Will it be
geometric or a free-flowing design? Will it represent an actual
object or will it be an abstract design? Will it be a traditional design
or unconventional, like graffiti? It is your choice, but it must be
appropriate for a skateboard!
3. Complete your pattern and present it to the class.
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