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Video Game Design Composition
Chapter 4
Interface Composition ...................................................... 118
Player-Centric Design ................................................................120
Audience .....................................................................................120
Vicarious Immersion ...................................................................122
Typical Player Interest .................................................................122
Typical Player Dexterity ...............................................................123
Typical Player Mental Acuity .......................................................124
Audience Sampling and Surveys .................................................125
Player-Centric Immersion .........................................................126
Input-Interaction Model ..............................................................126
Output-Interaction Model ...........................................................127
Applying the Human-Computer Interface to Game Design ......128
Consistency .................................................................................130
Shortcuts .....................................................................................132
Feedback .....................................................................................133
Closure ........................................................................................134
Errors ...........................................................................................134
Undo Actions ...............................................................................139
Sense of Control ..........................................................................139
Memory Overload .......................................................................140
Chapter 5
Immersion Composition ..................................................146
Elements of Engagement .........................................................148
Genre ...........................................................................................148
Story ............................................................................................148
Challenges ...................................................................................149
Success and Escalation ...............................................................150
Progress and Feedback ...............................................................152
Mental Tasks................................................................................153
Sound Effects ..............................................................................153
Narrations and Voices .................................................................153
Competition Model .....................................................................155
Intuitive Gameplay and Physics ..................................................155
Elements of Interest .................................................................157
Camera View ...............................................................................157
Scope ...........................................................................................158
Customization .............................................................................159
NPC Interaction ...........................................................................161
Multiplayer Environment .............................................................164
Physical Tasks..............................................................................165
Difficulty ......................................................................................166
Visual Elements ...........................................................................166
Background Music .......................................................................168
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