140 Video Game Design Foundations
Properties Window
The
Properties
window displays the physical features and properties
of any selected object or frame. This window is where the designer sets the
size, color, and movement properties. Figure 5-15 shows the
Properties
window for three different types of objects. Figure 5-15A is for a back-
ground object, Figure 5-15B is for an active object, and Figure 5-15C is
for a frame. Notice that different tabs are displayed, depending on what is
selected. There are many different properties, but not every object has every
property.
Library Window
Objects preloaded into TGF2 are stored in the library. The
Library
window, when displayed, allows you to quickly drag-and-drop objects from
the library into the editor window. The items in the library are presented in
a standard tree format. In the
Library
window shown in Figure 5-16, the
branch folder (Games) narrows to a smaller branch folder (Miscellaneous).
Inside of the
Miscellaneous
folder are the leaves (object fi les).
A B C
Figure 5-15. The Properties window in The Games Factory 2 shows different information depending on what object is
selected. A—Background object. B—Active object. C—Frame.