98 Video Game Design Foundations
A B
Figure 4-9. Here, color is used to portray two different moods. A lighthearted mood is portrayed in the game on the left,
while a darker and more sinister mood is portrayed in the game on the right. Bright colors convey a happy mood, while the
dark colors convey tension.
CASE STUDY:
COMPOSING A SCENE
A game scene starts with a background
object, like a blue sky with a few white puffy
clouds painted in. The background object
prevents the character from passing through it.
It is always behind all other objects in the scene.
You then add backdrop objects like a road,
trees, bushes, light poles, and buildings. Backdrop
objects, like the tree, will not let the character pass
through it. The character might be able to walk in
front of or behind a tree, but should not be able to
walk through a tree. The tree also does not move
on its own. As a backdrop, the tree will move with
the scene, but it does not approach the player,
harm the player, or add points for the player.
The sky is a background object. It is always behind all other
objects.
(Continued)
These are backdrop objects. The character may pass in front or
behind these objects, but may not pass through them.
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98 Video Game Design Foundations
A B
Figure 4-9. Here, color is used to portray two different moods. A lighthearted mood is portrayed in the game on the left,
while a darker and more sinister mood is portrayed in the game on the right. Bright colors convey a happy mood, while the
dark colors convey tension.
CASE STUDY:
COMPOSING A SCENE
A game scene starts with a background
object, like a blue sky with a few white puffy
clouds painted in. The background object
prevents the character from passing through it.
It is always behind all other objects in the scene.
You then add backdrop objects like a road,
trees, bushes, light poles, and buildings. Backdrop
objects, like the tree, will not let the character pass
through it. The character might be able to walk in
front of or behind a tree, but should not be able to
walk through a tree. The tree also does not move
on its own. As a backdrop, the tree will move with
the scene, but it does not approach the player,
harm the player, or add points for the player.
The sky is a background object. It is always behind all other
objects.
(Continued)
These are backdrop objects. The character may pass in front or
behind these objects, but may not pass through them.

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