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Chapter 5 Collision Theory and Logic
Think of the tree organization format as you would a real tree. There is a
trunk that has branches, twigs (sub branches), and leaves (the final objects).
In a program tree, you start with a large file, or trunk folders. From there,
the trunk folder has smaller folders, or branches, that contain similar items
grouped by categories. Inside each branch folder, there are often more folders
that contain even more specific categories. Finally, there will be actual files
or applications at the end of the tree, similar to the leaves at the end of a real
tree branch.
The
Workspace
window allows the designer to quickly access each part of
the game. When an item is selected in the
Workspace
window, its properties are
displayed in the
Properties
window (discussed in the next section).
Properties Window
The
Properties
window displays the physical features and properties of
any selected object or frame. This window is where the designer sets the size,
color, and movement properties. Figure 5-21 shows the
Properties
window
for three different types of objects. Figure 5-21A is for a background object,
Figure 5-21B is for an active object, and Figure 5-21C is for a frame. Notice
that different tabs are displayed, depending on what is selected. There are many
different properties, but not every object has every property.
Figure 5-21.
Goodheart-Willcox Publisher
The Properties window in The Games Factory 2 shows different
information depending on what object is selected. A—Background
object. B—Active object. C—Frame.
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