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Chapter 5 Collision Theory and Logic
Game design software is used to create a playable video game.
Animated objects can be integrated into a video game to provide motion.
Sound and music effects can be created in a video game, which can help
increase immersion and the entertainment value of the game.
Computers use basic logic statements to test conditions and determine
actions based on the result.
Some mathematical symbols, such as +,–,, , and parentheses, are used as
operational syntax and function just as they do in mathematical equations.
Two features of object-oriented programming are that the game engine runs
very well on a standard PC and that the game engine is very user friendly.
Check Your Video Game IQ
Now that you have finished this chapter, see what you
know about video game design by taking the chapter
posttest.
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On a separate sheet of paper or in a word processing document, match the
following terms with the definitions that fit best.
A. floats
B. objects
C. global
D. attributes
E. properties
F. integers
G. collision
H. local
I. algorithm
J. modules
1. Characteristics associated with an object.
2. Condition that occurs when an object touches another object.
3. Positive and negative real whole numbers
4. Definition subroutines that are defined by their attributes and properties.
5. A subroutine or variable that works everywhere in the program.
6. A computer script that performs the steps needed to solve a problem.
7. Separate units of programming that perform one function and contain all
the information needed to execute the function.
8. Numbers with decimals.
9. Attributes assigned to an object, such as visibility, interactivity, and movement.
10. A subroutine or variable that does not have persistence outside of the
module in which it was declared.
Chapter Summary
Review Your Knowledge
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