5
Chapter 1
My Role on the Team .................................................. 16
Chapter 2
Computerized Entertainment and Classification ......52
Chapter 3
Evolution of the Game ................................................78
Chapter 4
Perspective, Scene Design, and Basic Animation ... 116
Chapter 5
Collision Theory and Logic .......................................168
Chapter 6
Game Systems, Personal Computers, and Hardware...204
Chapter 7
Play and Game Culture .............................................240
Chapter 8
Reverse Engineering and Professional Reviews ....272
Chapter 9
Large-Scale Design Process ....................................300
Chapter 10
Global Economy and Supply Chain .........................340
Brief Contents