7
Expanded Table of Contents
Marketing Your Video Game ................................................. 66
Genre-Based Marketing ................................................................66
Marketing Tools .............................................................................68
Unique Selling Point ......................................................................69
Marketing Effort ............................................................................70
Chapter 3
Evolution of the Game ................................................78
Early Play ............................................................................ 80
Physical Competition ........................................................... 83
Intellectual Competition ...................................................... 85
Puzzles ..........................................................................................85
Early Board Games ........................................................................86
Card Games ...................................................................................87
Themed Board Games ...................................................................88
Game Immersion ............................................................................. 89
Games for Personal Development ........................................ 90
Behavioral Development ...............................................................90
Cognitive Development .................................................................91
Motor Skills Development .............................................................92
Video Game Beginnings ....................................................... 93
Generation 1 ..................................................................................94
Generation 2 ..................................................................................96
Generation 3 ..................................................................................97
Generation 4 ..................................................................................99
Generation 5 ................................................................................100
Generation 6 ................................................................................101
Generation 7 ................................................................................102
Generation 8 ................................................................................104
Game Licensing ..................................................................105
How Computers Changed the Game....................................105
Video Game Ratings ...........................................................106
Chapter 4
Perspective, Scene Design, and
Basic Animation......................................................... 116
Perspective ........................................................................118
First-Person Perspective .............................................................118
Second-Person Perspective ........................................................119
Third-Person Perspective ............................................................120
Changeable Perspective .............................................................122
Scenes ...............................................................................123
Storyboards .......................................................................126
Image Properties ................................................................126
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