21  Copyright  Goodheart-Willcox  Co.,  Inc.  Learning  Objectives  After  completing  this  chapter,  you  will  be  able  to:  ✓  Construct  3D  solid  primitives.  ✓  Explain  the  dynamic  feedback  presented  when  constructing  solid  primitives.  ✓  Create  complex  solids  using  the  UNION  command.  ✓  Remove  portions  of  a  solid  using  the  SUBTRACT  command.  ✓  Create  a  new  solid  from  the  common  volume  between  two  solids.  ✓  Create  regions.  Overview  of  Solid  Modeling  Overview  of  Solid  Modeling  In  Chapter  1,  you  were  introduced  to  the  three  basic  types  of  3D  models—wire-  frame  objects,  solid  models,  and  surface  models.  A  solid  model  is  probably  the  most  useful  and,  hence,  most  common  type  of  3D  model.  A  solid  model  accurately  and  realistically  represents  the  shape  and  form  of  a  fi  nal  object.  In  addition,  a  solid  model  contains  data  related  to  the  object’s  volume,  mass,  and  centroid.  Solid  modeling  is  very  fl  exible.  A  model  can  start  with  solid  primitives,  such  as  a  box,  cone,  or  cylinder,  and  a  variety  of  editing  functions  can  then  be  performed.  Think  of  creating  a  solid  model  as  working  with  modeling  clay.  Starting  with  a  basic  block  of  clay,  you  can  add  more  clay,  remove  clay,  cut  holes,  round  edges,  etc.,  until  you  have  arrived  at  the  fi  nal  shape  and  form  of  the  object.  PROFESSIONAL  TIP  PROFESSIONAL  TIP  Snaps  can  be  used  on  solid  objects.  For  example,  using  2D  object  snaps,  you  can  snap  to  the  center  of  a  solid  sphere  using  the  Center  object  snap.  The  Endpoint  object  snap  can  be  used  to  select  the  corners  of  a  box,  apex  of  a  cone,  corners  of  a  wedge,  etc.  Using  3D  object  snaps,  you  can  snap  to  the  vertex  or  midpoint  of  an  edge  or  to  the  center  of  a  face.  Creating  Primitives  and  Composites  CHAPTER  2  2