22  AutoCAD  and  Its  Applications—Advanced  Copyright  Goodheart-Willcox  Co.,  Inc.  Constructing  Solid  Primitives  Constructing  Solid  Primitives  As  you  learned  in  Chapter  1,  a  primitive  is  a  basic  building  block.  The  eight  solid  primitives  in  AutoCAD  are  a  box,  cone,  cylinder,  polysolid,  pyramid,  sphere,  torus,  and  wedge.  These  primitives  can  also  be  used  as  building  blocks  for  complex  solid  models.  This  section  provides  detailed  information  on  drawing  all  of  the  solid  primi-  tives.  All  of  the  3D  modeling  primitive  commands  can  be  accessed  using  one  of  several  methods.  You  can  use  the  Primitive  panel  in  the  Solid  tab  of  the  ribbon  or  the  Modeling  panel  in  the  Home  tab  of  the  ribbon.  You  can  also  type  the  name  of  the  solid  primitive.  Using  the  Modeling  panel  in  the  Home  tab  of  the  ribbon  is  shown  in  Figure  2-1.  The  information  required  to  construct  a  solid  primitive  depends  on  the  type  of  primitive  being  drawn.  For  example,  to  draw  a  solid  cylinder,  you  must  provide  a  center  point  for  the  base,  a  radius  or  diameter  of  the  base,  and  the  height  of  the  cylinder.  A  variety  of  command  options  are  available  when  creating  primitives,  but  each  primi-  tive  is  constructed  using  just  a  few  basic  dimensions.  These  are  shown  in  Figure  2-2.  Certain  familiar  editing  commands  can  be  used  on  solid  primitives.  For  example,  you  can  fi  llet  or  chamfer  the  edges  of  a  solid  primitive.  In  addition,  there  are  other  editing  commands  that  are  specifi  cally  for  use  on  solids.  You  can  also  perform  Boolean  operations  on  solids.  These  operations  allow  you  to  add  one  solid  to  another,  subtract  one  solid  from  another,  or  create  a  new  solid  based  on  how  two  solids  overlap.  PROFESSIONAL  TIP  PROFESSIONAL  TIP  Solid  objects  of  a  more  free-form  nature  can  be  created  by  fi  rst  constructing  a  mesh  primitive,  editing  it,  and  then  converting  it  to  a  solid.  This  process  is  covered  in  detail  in  Chapter  9.  Using  Dynamic  Input  and  Dynamic  Feedback  Dynamic  input  allows  you  to  construct  models  in  a  “heads  up”  fashion  with  minimal  eye  movement  around  the  screen.  When  a  command  is  initiated,  the  command  prompts  are  then  displayed  in  the  dynamic  input  area,  which  is  at  the  lower-right  corner  of  the  crosshairs.  As  the  pointer  is  moved,  the  dynamic  input  area  follows  it.  The  dynamic  input  area  displays  values  of  the  cursor  location,  dimensions,  command  Figure  2-1.  The  Modeling  panel  in  the  Home  tab  of  the  ribbon.  Pick  Solid  primitives  Pick  to  create  a  polysolid