Drawing Problems - Chapter 18 Copyright Goodheart-Willcox Co., Inc. Chapter 18 Lighting 505 Drawing Problems 1. Architectural In this problem, you will draw some basic 3D shapes to create a building similar to an ancient structure, place lights in the drawing, and render the scene. A. Begin a new drawing and set the units to architectural. Save the drawing as P18-1. B. Draw a 32′ × 22′ planar surface to represent the floor. Using the materials browser, attach a material of your choice to the floor. C. Draw cylinders to represent pillars. Make each ∅2′ × 15′ tall. There are 10 pillars per side. Attach a suitable material to the pillars. D. The roof is 32′ × 22′ and 5′ tall at the ridge. Attach an appropriate material. E. Create a perspective viewpoint looking into the building. F. Turn on sunlight and turn off the default lighting. Set the geographic location to Athens, Greece. Change the date and time to whatever you wish to get the proper lighting and shadows. G. Render the scene. H. Save the drawing. A full-color image is provided on the companion website. www.g-wlearning.com/CAD/
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Drawing Problems - Chapter 18 Copyright Goodheart-Willcox Co., Inc. Chapter 18 Lighting 505 Drawing Problems 1. Architectural In this problem, you will draw some basic 3D shapes to create a building similar to an ancient structure, place lights in the drawing, and render the scene. A. Begin a new drawing and set the units to architectural. Save the drawing as P18-1. B. Draw a 32′ × 22′ planar surface to represent the floor. Using the materials browser, attach a material of your choice to the floor. C. Draw cylinders to represent pillars. Make each ∅2′ × 15′ tall. There are 10 pillars per side. Attach a suitable material to the pillars. D. The roof is 32′ × 22′ and 5′ tall at the ridge. Attach an appropriate material. E. Create a perspective viewpoint looking into the building. F. Turn on sunlight and turn off the default lighting. Set the geographic location to Athens, Greece. Change the date and time to whatever you wish to get the proper lighting and shadows. G. Render the scene. H. Save the drawing. A full-color image is provided on the companion website. www.g-wlearning.com/CAD/

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