Drawing Problems - Chapter 21 Chapter 21 Cameras, Walkthroughs, and Flybys 565 Copyright Goodheart-Willcox Co., Inc. Drawing Problems 1. General In this problem, you will create and manipulate a camera in a drawing from a previous chapter. A. Open drawing P19-2 from Chapter 19 and save it as P21-1. B. Create at least two viewports and display a plan view in one of them. C. Use the CAMERA command to create a camera looking at the objects from the southwest quadrant. Change the camera settings as needed to display a pleasing view of the scene. D. Name the camera SW View. E. Turn on both the front and back clipping planes. Adjust them to eliminate one object in the front and one object in the back. F. Open the Cameras tool palette and, using the tools in the palette, create three more cameras looking at the scene from various locations. Change their names to Normal, Wide-angle, and Fish-eye to match the type of camera. G. Save the drawing. 2. Architectural In this problem, you will draw some basic 3D shapes to represent equipment in a small workshop. Then, you will create an animated walkthrough. A. Start a new drawing and set the units to architectural. Save it as P21-2. B. Draw a planar surface that is 15′ × 30′. C. Draw three 9′ tall walls enclosing the two long sides and one short side. D. Use boxes and a cylinder to represent equipment and shelves. Refer to the illustration shown. Use your own dimensions. E. Use the 3DWALK command to create an animation of walking into the work- shop. Turn and look at the shelves at the end of the animation. F. Set the visual style to Conceptual and the resolution to 640 × 480. G. Save the animation as P21-2.avi (or the file format of your choice). H. Save the drawing.
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