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Video Game Design Composition
6. Movement from one point to another.
7. An extension of an object.
8. A parent object controlling the motion of a child object and the child object
controlling the motion of the parent.
9. The combination of translation and articulation.
10. A technology that records the movement of an actor and assigns that
movement to a virtual character.
On a separate sheet of paper or in a word processing document, answer each of
the following questions.
11. List the six elements of motion.
12. Describe how an object traveling 200 mile per hour could have no motion
from your frame of reference.
13. How is collision detection established in a game?
14. Which element of motion involves the movement of energy?
15. List the 12 principles of animation.
16. Describe how silhouetting helps demonstrate staging.
17. Why are moving holds important in game design?
18. Which principle of animation allows for morphing of nonridged objects that
are compressed?
19. Would stop-motion animation be considered straight ahead or pose-to-pose
animation? Explain your answer.
20. What are the two basic areas of sound synchronization?
Mathematics
1. Using spreadsheet or word-processing software, complete the table.
Calculate the frame rate, frames, and time for each animation. The number
of frames must round up to the next whole number.
Animation Frame Rate
(frames per second)
Frames needed
(rounded up always)
Approximate Time
Length (Seconds)
Cat jumping 24 20 0.8
Hero swinging a sword 24 15
Villain spin kicking 24 0.7
Bomb exploding 36 1.2
Volcano erupting 30 3.8
Apply Your STEM Knowledge
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