Introduction to Video Game Design, 1st Edition
Are you ready to get in the game? Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine.
Table of Contents
Abbreviated Contents
Introduction to Video Game Design, 1st Edition
- Front Matter
- 1 - Game Maker Vocabulary
- 2 - Game Maker Basics
- 3 - Click Ball
- 4 - Understanding and Mapping Game Coordinates
- 5 - Launching
- 6 - Game Physics
- 7 - Beta Build
- 8 - Game Maker Evaluations and Ratings
- 9 - A-Maze-ing Games
- 10 - The Key to Adventure–Beta
- 11 - Proof of Concept Testing—Gravity
- 12 - Proof of Concept Testing—Jumping and Climbing
- 13 - STEM Mathematics Extension— Isometric Geometry and Trigonometry
- 14 - Platform Games Alpha—Storyboard
- 15 - Platform Games— Scrolling and Camera View
- 16 - Exhibition of Mastery— Individual
- 17 - Programming Game Maker Language
- 18 - Tank Simulation— Top-Down Driving Motion
- 19 - Tank Simulation— Line of Fire
- 20 - Tank Simulation— HUD and Health
- 21 - Tank Simulation— Advanced Targeting
- 22 - Top-Down Driving—Mastery
- 23 - Elements and Principles of Art
- 24 - Introduction to Blender
- 25 - Modeling with Modifiers and Boolean Operations
- 26 - Rendering— Lighting and Cameras
- 27 - Copyrights and Backgrounds
- 28 - Bump Maps
- 29 - Advanced Animation—Lip Syncing
- 30 - Design Team Roles
- 31 - Project Management
- 32 - Concept Documents
- 33 - Construction Documents
- 34 - Completion Documents
- 35 - Capstone— Exhibition of Mastery