11
Expanded Table of Contents
Chapter 10
Three-Dimensional Art Composition ..............................292
Game Art Team ..........................................................................294
Three-Dimensional Modeling ....................................................295
Meshes ........................................................................................296
Mesh Smoothing .........................................................................297
NURBS .........................................................................................298
Lighting Composition ..................................................................299
Material Composition ..................................................................301
File Formats ..............................................................................306
Raster Images ..............................................................................307
Vector Images .............................................................................308
Legal Issues ...............................................................................310
Agreements .................................................................................311
Copyrights ...................................................................................311
Antipiracy Measures ...................................................................313
Chapter 11
Animation Composition ...................................................320
Elements of Motion ..................................................................322
Persistence ..................................................................................322
Perception ...................................................................................322
Translation ...................................................................................323
Rotation .......................................................................................324
Articulation ..................................................................................325
Morphing .....................................................................................325
Principles of Animation ............................................................327
Composing the Scene .................................................................328
Performing the Action .................................................................330
Mechanics ...................................................................................334
Creating an Animation ..............................................................335
Cel Animation ..............................................................................336
Keyframe Computer Animation ..................................................336
Stop-Motion Animation ...............................................................337
Specialized Animation ..............................................................338
Particle Animation .......................................................................338
Inverse Kinematics ......................................................................340
Motion Capture ...........................................................................341
Synchronization ........................................................................342
Character Synchronization..........................................................343
Effects Synchronization ..............................................................344
Video and Effects ......................................................................345