120 Video Game Design Foundations
Chapter 4 Review Questions
Answer the following questions on a separate sheet of paper or
complete the digital test provided by your instructor.
1. What is the view that the player has during gameplay?
2. Which type of game is shown through the player’s eyes?
3. Overhead view and platform view are examples of _____ perspective
games.
4. Defi ne scene as it relates to video games.
5. What is the difference between an active object and a background object?
6. Briefl y describe the purpose of a storyboard.
7. What is a pixel?
8. What is the resolution of an image?
9. Defi ne interpolation.
10. What characterizes a 2D game?
11. Describe how a 2.5D game is a hybrid of a 2D game and a 3D game.
12. _____ creates the sense of depth using shading and narrowing to
represent the third dimension of depth on a two dimensional screen.
13. What is the point called where edges of all assets will meet if extended?
14. How does pixel shading simulate depth?
15. Defi ne vertex.
16. If a sphere is proportionally scaled by 200% from an original diameter
of 1″, what is the new diameter?
17. Briefl y describe a mesh.
18. What is a poly count?
19. What term describes using geometric pieces of tile or glass on the
surface of an object to create a decorative surface?
20. Defi ne animation.