Perspective,
Scene Design,
and Basic
Animation
Part of designing video games today involves creating amazing images and
realistic game worlds. To create these features, a designer must decide how to
present the view to the player and how to make everything move in a realistic
fashion. In this chapter, you will become familiar with
the differences between fi rst person, second
person, and third person perspectives. You will
also see how character and scene designs are
completed in both two-dimensional and
three-dimensional game worlds. Lastly, you
will explore how the player moves in the
game world and how realistic movements are
created with characters and background objects.
C R
E
T P A H 4
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