Chapter 4 Perspective, Scene Design, and Basic Animation 91
Objectives
After completing this chapter, you will be able to:
game
perspectives.
the elements
of a scene.
elements used to convey
mood and theme.
issues of clarity for scaled
computer-generated images.
how to construct
3D models.
static and active
animation.
terminology used in artistic creations and
computer-generated images.
artistic assets for a
video game.
how pixel and vertex shading are used to create
the illusion of depth.
Perspective
The gameplay is how the game is presented to the player. The perspec-
tive of a video game is the view that the player has during gameplay. There
are three different modes of perspective: fi rst person, second person, and
third person. The perspective describes how the gameplay is displayed on
the screen and the position of the player within the game.
First-Person Perspective
First-person perspective is a view of gameplay where the player sees
the game through the eyes of the character, Figure 4-1. First person is often
used for driving and shooting games. For a game to be in fi rst person, the player
would not be able to see the character being controlled, but can see everything
the character sees. This is the closest a player comes to “being the character.”
Imagine a racecar game where the view of the gameplay is that of
looking through the windshield. You can see all of the turns and cars in front
Explain
Describe
Identify
Explain
Describe
Contrast
Defi ne
Create
Summarize
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