Video Game Design Foundations, 2nd Edition
Video Game Design Foundations provides all of the resources needed for the classroom. Access to easy-to-use game engine software is available with the Software Design Guide, and a detailed scope and activity sequence chart is included in the teaching package. Aligning with the International Game Developers Association (IGDA)–recommended educational framework, lessons provide a top-level overview of the video game design process, from the beginning of the game build to the sales and marketing of the final product. STEM, college and career readiness, and Career and Technical Student Organization event preparation activities are included in every chapter.
Table of Contents
Abbreviated Contents
Video Game Design Foundations, 2nd Edition
- Front Matter
- 1 - My Role on the Team
- 2 - Computerized Entertainment and Classification
- 3 - Evolution of the Game
- 4 - Perspective, Scene Design, and Basic Animation
- 5 - Collision Theory and Logic
- 6 - Game Systems, Personal Computers, and Hardware
- 7 - Play and Game Culture
- 8 - Reverse Engineering and Professional Reviews
- 9 - Large-Scale Design Process
- 10 - Global Economy and Supply Chain
- Glossary
- Index