10
Video Game Design Foundations
Game Addiction .................................................................257
Video Game Addiction ................................................................257
Massively Multiplayer Online Game Addiction ...........................258
Player Types.......................................................................262
Core Gamers ...............................................................................262
Casual Gamers ............................................................................262
Online Community .............................................................262
Online Economy .................................................................264
Chapter 8
Reverse Engineering and Professional Reviews ....272
Reverse Engineering ...........................................................274
Reverse Engineering Process ......................................................274
Copyright Issues ..........................................................................275
Ownership Rights and Contracts ................................................278
Critics ................................................................................284
Bias ...................................................................................285
Key Game Elements for Evaluation ......................................286
Quality of Rules ...........................................................................286
User Interface ..............................................................................287
Navigation ...................................................................................287
Performance ................................................................................288
Gameplay ....................................................................................288
Artistry .........................................................................................289
Longevity in Design and Structure ..............................................289
Player Interactions ......................................................................290
Plot ..............................................................................................291
Reward ........................................................................................292
Summarizing the Evaluation .......................................................293
Chapter 9
Large-Scale Design Process ....................................300
Formal Design Structure .............................................................. 302
Concept Stage .............................................................................304
Construction Stage .....................................................................305
Tuning Stage ................................................................................316
Design Documents .............................................................320
Pitch Documents .........................................................................320
Governing Game Design Document ............................................322
Game-Development Tools ...................................................327
Custom Software ........................................................................328
COTS ............................................................................................328
Asset Building..............................................................................329
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