Video Game Design Foundations, 2nd Edition, Software Design Guide

Video Game Design Foundations, 2nd Edition, Software Design Guide

Author: D. Michael Ploor, MBA

The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.

Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. Pages can be printed on demand for assignment, or students can complete their assignments online using embedded form fields and then print or e-mail the responses for grading.

  Access Workbook activities by clicking the Resources icon on the left hand menu in the viewer.

Table of Contents

Abbreviated Contents

Video Game Design Foundations, 2nd Edition, Software Design Guide