Video Game Design and Programming Concepts 126 Copyright Goodheart-Willcox Co., Inc. May not be reproduced or posted to a publicly accessible website. 46. Select Spiko, and click the Movement tab in the Properties toolbar. 47. Change the Movement Type property to Platform. 48. Change the Initial direction property to direction 16, as shown in Figure 10-8. 49. Change the Speed property to 20. 50. Set Acceleration, Deceleration, Gravity, and Strength properties each to 50. By setting the Gravity and Strength properties to the same value, the character will not be able to jump. Spiko will not be able to jump in this game. Movement Copied objects Copied objects Cloned objects Goodheart-Willcox Publisher Figure 10-7. A series of platforms and hearts are added to the frame by copying and pasting. Selected direction Click nodes to select or deselect directions Goodheart-Willcox Publisher Figure 10-8. The initial direction is set to left (direction 16).
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