Video Game Design and Programming Concepts 138 Copyright Goodheart-Willcox Co., Inc. May not be reproduced or posted to a publicly accessible website. Higher-Order Thinking Strategies 6. Describe how virtual world physics such as speed and acceleration are simulated in a virtual world like a video game. __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 7. A character moves left at a speed of 60. It seems to move its feet much faster than it is traveling across the screen. What would you do to solve this? __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 8. For the game build in this lesson, summarize why the Spiko walking animation loops back to frame 4 instead of frame 1. __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 9. Research a world map, and determine the best vector to travel by airplane from Perth, Australia to Colombo, Sri Lanka. Assume that east is direction 0 and use 360 degrees to create the vector. Which directional vector would you use? __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 10. Complete the table below. Find the multiplier needed to convert the random values into resulting values. Use the expression random(3) to create the counter random values. The multiplier is the same for all values. Counter Random Value Multiplier Resulting Value 0 22 Science Applied Technology Language Arts Social Science Mathematics
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