Video Game Design and Programming Concepts, 1st Edition
Video Game Design and Programming Concepts is a fun and easy text-software design guide combination that uses an activity-based integrated curriculum: game-theory reading with game-building application lessons. It supports cross-curriculum and STEM learning as students use math and science principles, in addition to language arts, social sciences, and applied technology knowledge, to develop their own games. No knowledge of programming or game design is needed. The curriculum is built around the Clickteam Fusion 2.5 game-design engine.
Table of Contents
Abbreviated Contents
Video Game Design and Programming Concepts, 1st Edition
- Welcome to Video Game Design and Programming Concepts
- Front Matter
- 1 - Game Design Vocabulary
- 2 - Software Basics
- 3 - Click Ball
- 4 - Quality Assurance
- 5 - Scene Construction
- 6 - Iterative Design and the Scientific Method
- 7 - Digital Art
- 8 - Parent and Child Objects
- 9 - Graphing Game Coordinates
- 10 - Spawning
- 11 - Software Ratings
- 12 - Game Critique Exposition
- 13 - Proof of Concept: Launching
- 14 - Beta Build: Launching
- 15 - Quality Assurance
- 16 - Global Variables
- 17 - Sensory Detection and Navigation
- 18 - Challenges Using Variables
- 19 - Two-Dimensional Game Art
- 20 - Gravity and Ballistics
- 21 - Game Mod: Particle Physics
- 22 - Quality Assurance
- 23 - Binary Number System
- 24 - Project Management
- 25 - Concept Documents
- 26 - Construction Documents
- 27 - Completion Documents
- 28 - Capstone—Exhibition of Mastery